Aluminum Can
Arnold Render in Maya

Arnold Render in Maya

Sketchfab of model

Initial iRay Render in Substance Painter

Initial iRay Render in Substance Painter

BaseColor Texture Map

BaseColor Texture Map

AO Texture Map

AO Texture Map

Roughness Texture Map

Roughness Texture Map

UV's for the Aluminum Can

UV's for the Aluminum Can

Aluminum Can

I am going back through my courses from full sail to get more practice, and I started with this Level 1 Asset of an Aluminum Can. I didn’t stop there, I UVed and added some textures using Substance. I also did a render in Arnold of this.

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