Arnold Render in Maya
Sketchfab of model
Initial iRay Render in Substance Painter
BaseColor Texture Map
AO Texture Map
Roughness Texture Map
UV's for the Aluminum Can
I am going back through my courses from full sail to get more practice, and I started with this Level 1 Asset of an Aluminum Can. I didn’t stop there, I UVed and added some textures using Substance. I also did a render in Arnold of this.